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Tips and cheats specific to the Allied forces. a1.01 Tech
centre and GPS is the second best advantage the Allies have over the Soviets
(the first being the Allies speed). Make sure you use it later in the
game when you have a nice tank force. Always build 2 tech centres as they
are the number one target for your enemies. a1.03 Build 1 APC and 5 Tanyas. Load them up and drive them (or ship them in a transport) into the enemy base - be careful to avoid tanks and base defences, or destroy them first. Unload and blow up as many buildings as possible. a1.04 When you infiltrate a sub pen with a spy you get a sonar pulse charging. Once charged release this and it shows you all the subs on the map. a1.05 If there is a path in the sea between your base and his, build a small navy consisting of 2 cruisers and an escort of about 4 destroyers and one transport. Group them all into one squad and put them in formation. This will allow them to move at great speed and cause mass destruction in the enemy base. The destroyers provide antiaircraft defence and anti-sub defence for the fleet. a1.06 For base defence build small groups of turrets and pillboxes. Use 3 turrets with one camo pillbox in front of them. Several of these small defences around the entrances to your base will cause a nice about of damage to enemy tank rushes. Make sure they do not block the paths completely so your troops and ore trucks can pass. When he does attack keep your tank force behind these defences and attack the enemy tanks as they come through. a1.07 Thieves steal half of your enemies' money from his ore silos and refineries when you move them inside. a1.08 Naval transports can carry up to 5 units. One tip would be to fill 5 APCs with 25 men, then load the full APCs into a transport. When they arrive you have 30 units, 25 men and 5 APCs a1.09 To find enemy subs select a destroyer and move the cursor over the sea patches on the radar, when it changes to an attack cursor and there is no enemy dot on the screen, it's a sub. a1.10 To your enemy one of your spies looks like one of his riflemen, the only way he can tell is that he cannot select a spy. Use spies to infiltrate enemy radar, war factory, barracks, ore refinery and subpen/naval base. Each one gives you information about your enemy, e.g. radar shows you everything he can see, war factory shows you what unit he is building and ore refinery tells you how much money he has. a1.11 Place a pillbox near your allied tech centre to defend it against paratroopers. a1.12 Do not use the chronosphere to shift men or APCs with men inside as they are killed in the process. a1.13 Cruisers
are very powerful naval units, using the chronosphere, chronoshift them
to some water near the enemy base, then blow up as many buildings as you
can before you automatically shift back. Extra tip, blow up power plants
if the enemy is Soviet to take there telsas off-line, then send a tank
attack. |
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